Phil Spencer rejects games with NFTS: «They seem more a farm than entertainment»
Xbox is a video game brand created by Microsoft that includes a series of video clip consoles developed by the exact same company, from 6th to ninth generation, in addition to applications (games), streaming services as well as Xbox Live online service. The brand was initially introduced on November 15, 2001, in the United States, with the launch of the Xbox console. This original gadget was the initial video game console supplied by an American firm after the Atari Jaguar stopped sales in 1996. The console got to greater than 24 million devices sold until Might 10, 2006. The 2nd Microsoft console, Xbox 360, was released in 2005 and marketed greater than 85.6 million gaming consoles around the globe until June 2015. The Xbox 360 successor and also the most recent Microsoft console, Xbox One, was exposed on May 21 of 2013. Xbox One has been introduced in 21 markets around the world on November 22, 2013, has sold greater than 50 million copies, with the UK being the first nation, as well as on November 17, 2020, releases its Even more recent console, the Xbox Collection X as well as Collection S, that has sold 5.7 million duplicates to date.
Are you also interested in topics related to Phil Spencer Games?Phil Spencer has been critical about the future of Games with NFTs: «At this time [The way to use NFTs in video game] is in the air, I think That now there is a lot of speculation and experimentation, and that some of the creations that I see at the moment seem more an exploitation than an entertainment. Although Spencer makes it clear that he does not believe that all games that include NFTs exploit their players, he does not believe that technology is not well integrated and that creatives are in the process to see how they can use it.
When asked if we will see soon games that make use of non-fungible tokens in the Xbox store, Spencer has closed the door to that possibility, admitting that technology does not have interesting uses within the gaming : I can understand that at the beginning you see many things you probably do not want to have in your store, he explains, if we see anything exploitation in our store we would take actions. We do not want this type of content ».
Spencer s statements clash frontally in this regard with those of Strauss Selznick, CEO of Take-Two, which has been defined as a great believer of blockchain and the possibilities of the NFTs within the monetization of the industry. Along with Selznick, in favor of non-fungible tokens, we find Andrew Wilson, EA CEO, who is already looking for experts in this technology to incorporate them into your company, and those responsible for Sega, Square Enix and Ubisoft, who have positioned Favorably in your latest financial reports. However, Valve has also been reluctant to include titles in your store that make use of NFTs. A summary of the different positioning within the industry can be found in this link.